ID's and types of gametexts in SA:MP with examples. Color constants and special symbols can be used with gametexts and textdraws. Click on any image to enlarge.
Color constants
Constant
Description
~n~
New line
~r~
Red
~g~
Green
~b~
Blue
~w~ or ~s~
White
~y~
Yellow
~p~
Purple
~l~
Black (lower case L)
~h~
Turn text color lighter (used too much will make your text white, doesn't work on black)
Appears for 9 seconds regardless of time setting. Hides textdraws and any other gametext on screen.
1
Fades out after 8 seconds, regardless of time set. If you have a time setting longer than that, it will re-appear after fading out and repeat until the time ends.
2
Does not disappear until the player respawns.
3
4
5
Gametexts_table3_info4
6
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